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By default, the registration point of any shape that you modify with Free Transform is its center. For our wedge, we want to move that registration point to the center top anchor point (you will see why in just a second). Simply drag the registration point from the center to the top (as indicated below). Next, you want to make a duplicate of the shape and then transform it.
You will notice that, since we relocated the Chinese Overseas Australia Number Data registration point of our initial wedge, the shape will move around in a circle to complete the necessary burst, like below. Duplicate the layer, rotate and change the color to complete the spiral. Adding spiralAdd a Hue adjustment layer and vector mask to adjust the color of the snail’s shell.step3 hue and layersAlso add an Inner Glow layer style to the Hue adjustment layer to give it some depth and shading.step3 inner shadow Step 6: Texturing the illustration To create textures, select the Brush Tool (B) with a rough and grainy brush tip.
Create a green swatch palette. On a new layer, brush onto the snail, changing greens to make the texture feel organic. Don’t be afraid to spill outside of the edges, you can always clean it up later with the Eraser Tool (E); what’s imporant is that the texture is organic. Afterwards, change the blending mode of the layer to Overlay and erase any brush strokes with the Eraser Tool (E).step3 texture Step 7: Constructing the background Here is where you will need to use the textures referenced in the resources listing of this tutorial. For the ground and sky, we will use the paper leather texture while laying it over with color, keeping the blending mode of the textured layer to Normal with 70% transparency and adjusting the hue in a new layer so we can edit and adjust the color as much as we want. and add some noise to it. Change blending mode of the “shadow” layer to Multiply and reduce the opacity to about 50%.
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